REBUILDING A FIREARM FROM SPARE PARTS
- 10 Successful Tinkering checks (DC14 + the USED MISFIRE Score) are needed to rebuild a working firearm. EXAMPLE: Pepperbox DC14 + 4 = 18
- Parts can be found, salvaged from other weapons of similar make, or purchased from vendors like the Smoke Shop.
- Each part allows a Tinkering Check to be performed to incorporate the new part.
- Critical Success: Counts as 2 Successes and uses just one part.
- Success: The part is incorporated into the Firearm.
- Failure: The part is incompatible or breaks and the part is lost to the process.
- Critical Failure: Counts as a failure and increases the number of parts and rolls necessary to complete the project by ONE MORE than the previous tally.
- Magical Parts are more durable than mundane parts and will not break during the reconstruction process.
- Each failure to incorporate a magical part will still require an additional mundane part to be purchased to continue to move the project forward.
- Once 10 successful Tinkering checks have been made and the appropriate materials expended, the Firearm is considered to be complete and in working order.
- Standard Assembly: If at any point in the reconstruction process a Tinkering Check was failed, the weapon uses the USED stats and values.
- Superior Assembly: If 10 successful Tinkering Checks are made without a single failure during the process, the weapon is deemed to be like NEW and uses the Standard stats and values.
- Each roll made towards rebuilding the firearm adds 2 hours towards the project total.
BUILDING A FIREARM FROM NEW PARTS
- 10 Successful Tinkering checks (DC12 + the NEW MISFIRE Score) are needed to rebuild a working firearm. EXAMPLE: Pepperbox DC12 + 2 = 14
- If the builder has blue-prints, manuals or a knowledgeable person that provide instructions on how this firearm is assembled, the builder can roll with ADVANTAGE.
- Each part allows a Tinkering Check to be performed to incorporate the new part.
- Critical Success: Counts as 2 Successes and uses just one part.
- Success: The part is incorporated into the Firearm.
- Failure: The part is incompatible or breaks and the part is lost to the process.
- Critical Failure: Counts as a failure and increases the number of parts and rolls necessary to complete the project by ONE MORE than the previous tally.
- Magical Parts are more durable than mundane parts and will not break during the reconstruction process.
- Each failure to incorporate a magical part will still require an additional mundane part to be purchased to continue to move the project forward.
- Once 10 successful Tinkering checks have been made and the appropriate materials expended, the Firearm is considered to be complete and in working order (utilize the standard stats for the weapon).
- Each roll made towards rebuilding the firearm adds 2 hours towards the project total.